v0.9
	- Big refactor and cleanup of codebase 
	- Changed mod name from TFTweaks to NoxMod
	- Changed settings file to noxmod.ini
	- Changed custom font file to noxmod.tft
        - Changed log file to noxmod.log
        - Moved the files to a subfolder called noxmod
	- Fixed some issue with gamepads not being picked up
	- Changed some gamepad settings
	- Added option to autodetect active gamepad
	- Switched to overlapped io for the log file
	- Log file is now always created and setting EnableLog off now only
	  disables logging after mod has initialized.
        - Removed qudframe inserts as it was not very useful
        - Replaced swapchain buffercount and syncinterval settings with a simple vsync toggle
        - Found the games time value and switched to using this value by default
        - Added a setting to use the old frame based time calculation
        - Reorganized the settings window to make it simpler.
        - Removed the LoadCustomFont setting. The mod now loads the custom
          font if it detects the noxmod.ttf file is present.
        - The mod ui now uses the games original font by default if no custom font is present.
        - Added option to use the old proggy clean font instead as the default.
        - Found the games time difference value and added it as its own window.
        - Changed the default style of the mod
        - Added an experimental feature "DirectGamepad"

v0.8
	- Fixed a crash when loading the mod on Windows 11

v0.7
	- Reordered the settings window
	- Added Border size option to all windows
	- Added Window Padding option to all windows
	- Added Text alignment option to windows
	- Added option to manually set fixed size on windows
	- Added option to "hide in menus" to all windows
	- Added more customization options to the gamepad window
	- Removed the gamepad index radio buttons (use the settings window instead)
	- Added stick sensitivity in replays (but it doesn't work well)
	- Added option to set some "time low" color warnings in time window
	- The setting reset buttons now resets to last saved setting instead of last loaded setting
	- Added option to remove/hide some parts of the games default ui
	- Mod should now show a warning if you manage to load up the game in fullscreen
	- Fixed time window off by 1 frame. (It is still not 100% due to the way the game calculates time on the last frame)
	- All track info windows should now display in (fmx/skillgame) though cp/faults will not be correct
	- You can now hide/show each individual component of the gamepad window

v0.6
	- Overwrite games syncinterval and better handling of vsync
	- Added some more options (swapchain buffer count and sync frames) to
	  assist with vsync for people without variable refreshrate monitors.
	- Added option in settings window to reset to default and also reset
	  to value loaded at startup, you will still need to manually save though.
	- Disabled gamepad buttons are now only disabled when in a track and
	  not paused
	- You can now set background and border color on some windows
	- renamed the frametime window to frame stability window and it is now
	  resizable
	- Added a creator name window
	- Added option to show replay input in the gamepad window
	- Added time and faults windows
	- Added options to set corner rounding on some windows
        
v0.5
	- Added option to hold back button for a set amount of frames before
	  actually resetting.
	- Added disable options for RS/LS and R/L shoulder buttons on the
	  gamepad.
	- Added a track name window.
	- Block keyboard input to the game when the mouse is hovered over a
	  mod window.
	- Fixed gamepad window resetting position.
	- It's now easier to move the gamepad and frame-time window.
	- Settings window now shows the mod version.
	- Fixed a dearimgui pushfont/popfont mismatch assert.
	- Improved font scaling slightly.
	- Possibly fixed a heap corruption that seems to happen due to the mod
	  using a different version of the c runtime. Replacing all malloc
	  calls with VirtualAlloc seems to have removed the problem.
	- Other small bug fixes.

v0.4
	- Initial Release

